Holding flags is the main objective in conquest mode.
For the attackers to win, they must hold more than half of all flags for 5 minutes.
In order for the defenders to win, the attackers must run out of their available time of 30 minutes.
Both timers are mutually exclusive. This means that if the attackers' 5-minute timer is active, the defenders' 30-minute timer is inactive.
The same applies the other way round, but the attackers' 5-minute timer counts up to 5 minutes again in the background as long as it is inactive.
Status | Condition | Result |
---|---|---|
IDLE | No enemy team and no capturing progress on the flag | Nothing happens |
Capturing | Other team is in the majority on the flag | Capturing progress inceases |
Uncapturing | Holding team is in the majority on the flag | Capturing progress decreases |
IDLE with progress | No team is on the flag, but there is still capturing progress on it | Capturing progress decreases slowly |
Tie | Both holding team and other team is on the flag with the same amount of players | Nothing happens |
The green or red particles on the ground are marking a flag area.
The particle color is the current holding team of the flag.
That means, if the flag is currently controlled by the defenders, the particles are green. When the attackers are holding the flag, the particles are red.
Here you can see how that looks:
A planned feature is that there is an actual flag model in the flag area.
Since we currently don't have someone who creates custom models, this feature isn't currently available.
The sidebar shows the flags available.
The color of the flag letter is the current holding team.
There is also a capturing indicator.
It is shown in the color of the team which currently has capturing progress on the flag.
Icon | State | In this example |
---|---|---|
![]() |
Capturing | Attackers are capturing A. Capturing progress of attackers increases. |
![]() |
Uncapturing | Defenders are uncapturing A. Capturing progress of attackers decreases. |
![]() |
IDLE with progress | Attackers are not actively capturing A, but still have progress on it. Capturing progress of attackers decreases slowly. |
N/A | IDLE or Tie | Defenders hold A without any capturing progress by the attackers, or both attackers and defenders have the same amount of players on the flag. |
Letter | Location |
---|---|
A | In front of the main gate |
B | Center of the Yard |
C | Tower in the Throne Building of the Yard |
D | Park (inofficially known as "Oxygen") in the basement |
E | Dining room in the basement |
F | Water Generator Room in the basement |
/cc2 game flags [<flagId: int> [area|captureprogressdecreaseidle|captureprogressdecreaseuncapture|captureprogressincreasecapture|captureprogressincreaseidle|capturingprogress|capturingteam [reset]|holdingteam [<holdingTeam: int>|id|location|majorityteam|name]]
/cc2 game flags
/cc2 game flags <flagId>
/cc2 game flags <flagId> captureprogressdecreaseidle
/cc2 game flags <flagId> holdingteam 1
/cc2 game flags <flagId> capturingteam reset
Instead of the flag states which are shown to the outside, the flag uses 3 different values which then results in the flag state:
holdingTeam
: The team that is currently holding the flagcapturingTeam
: The team that has currently capturing progress on the flagmajorityTeam
: The team that has currently the majority of players on the flagThen there is also the capturingProgress
:
capturingProgress
increases, decreases or remains unchanged. If the capturingProgress
reaches a certain value, the capturingTeam
becomes the new holdingTeam.capturingProgress
resets to 0
if there is no capturingTeam
.capturingProgress
is 0
or below, the capturingTeam
is clearedholdingTeam
cannot be the capturingTeam
Internal name | Condition | Result | Shown name |
---|---|---|---|
IDLE | capturingTeam not set |
Nothing happens | IDLE |
CAPTURING | capturingTeam is set and capturingTeam == majorityTeam |
capturingProgress increases |
Capturing |
UNCAPTURING_BY_OWNER | capturingTeam is set and majorityTeam == holdingTeam |
capturingProgress decreases |
Uncapturing |
UNCAPTURING_BY_OTHER | capturingTeam is set and majorityTeam != holdingTeam != capturingTeam |
capturingProgress decreases |
N/A (not possible except when using commands) |
UNCAPTURING_IDLE | capturingTeam is set and majorityTeam not set |
capturingProgress decreases |
IDLE with progress |
MULTIPLE_TEAMS | capturingTeam is set and majority team set to multiple teams value (-1) |
Nothing happens | Tie |
ConquestFlag
. They are stored in the flags map in ConquestGame
.ConquestFlagCapturedEvent
is fired when the holding team of the flag changes (due to capturing).ConquestFlagPlayerOnFlagEvent
is fired for each player inside the flag area.